From clip to textured motion
- Open video mode and upload a clip that your browser can decode. Start with a short clip to test the workflow.
- Choose the effect and adjust the look while previewing. Watch gradients and moving edges for texture that flickers or becomes too dense.
- With Pro, process the clip in the foreground and download the completed silent WebM. Add audio in your video editor if needed.
What does video export include?
The export records the processed canvas as WebM without audio. Recording happens in real time and targets 30 frames per second; it is not a promise to preserve the source frame rate or to render every frame offline. Device performance and browser support affect the result.
Why does the texture move between frames?
The effect responds to each frame’s brightness and detail. Small changes in a gradient or edge can change where foreground pixels appear. Try a more ordered Bayer pattern, a different Scale or a less aggressive contrast setting, and compare the moving result rather than judging one still frame.
Why won’t my clip load or export?
The browser must support both the input codec and canvas recording. A file extension alone does not establish compatibility. Try a short clip encoded in a format your browser supports. If recording is unavailable, Make shows an error rather than promising a downloadable result.
Can I keep working while it records?
Keep the page visible and allow the recording to finish. Background tabs and slow devices may interrupt smooth capture. Canceling discards the unfinished recording; it does not offer a partial export. Review the completed file before using it in another project.
Free, Pro and your source files
Processing happens in your browser. Free image exports include 1× and 2× PNG and publish a small preview to the public community gallery. Pro skips gallery publication and adds 3× PNG, SVG and silent WebM video export. Use material you have the rights to upload.
Try it in Make ↗